{"id":1650,"date":"2025-08-06T11:50:09","date_gmt":"2025-08-06T11:50:09","guid":{"rendered":"https:\/\/elastique.100k.studio\/?p=1650"},"modified":"2025-10-15T14:57:49","modified_gmt":"2025-10-15T14:57:49","slug":"empty-shells-anomaly","status":"publish","type":"post","link":"https:\/\/elastique.100k.studio\/de\/empty-shells-anomaly\/","title":{"rendered":"Empty Shells \u2013 Anomaly"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":1717,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false},"categories":[1],"tags":[],"award":[],"client":[96],"product":[33,34,36,39],"service":[9,49,4,8],"class_list":["post-1650","post","type-post","status-publish","has-post-thumbnail","hentry","category-media-show","client-elastique","product-animation","product-augmented-reality","product-consulting-strategy","product-virtual-reality","service-motion-design","service-consulting","service-creative-direction","service-coding"],"acf":[],"grid":"{\r\n  \"colCount\": 12,\r\n  \"colGutter\": 1.5,\r\n  \"rowGutters\": [\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0,\r\n    0\r\n  ],\r\n  \"frameMargin\": 5,\r\n  \"leftFrameMargin\": 36,\r\n  \"rightFrameMargin\": 36,\r\n  \"topFrameMargin\": 0,\r\n  \"mus\": {\r\n    \"colGutterMu\": \"%\",\r\n    \"rowGutterMu\": \"%\",\r\n    \"topFrameMu\": \"px\",\r\n    \"bottomFrameMu\": \"px\",\r\n    \"frameMu\": \"px\"\r\n  },\r\n  \"bottomFrameMargin\": 0,\r\n  \"rowAttrs\": [\r\n    {\r\n      \"relid\": 1\r\n    },\r\n    {\r\n      \"relid\": 5\r\n    },\r\n    {\r\n      \"relid\": 3\r\n    },\r\n    {\r\n      \"relid\": 7\r\n    },\r\n    {\r\n      \"relid\": 9\r\n    },\r\n    {\r\n      \"relid\": 11\r\n    },\r\n    {\r\n      \"relid\": 13\r\n    },\r\n    {\r\n      \"relid\": 15\r\n    },\r\n    {\r\n      \"relid\": 17\r\n    },\r\n    {\r\n      \"relid\": 19\r\n    },\r\n    {\r\n      \"relid\": 21\r\n    },\r\n    {\r\n      \"relid\": 23\r\n    },\r\n    {\r\n      \"relid\": 25\r\n    },\r\n    {\r\n      \"relid\": 27\r\n    },\r\n    {\r\n      \"relid\": 29\r\n    },\r\n    {\r\n      \"relid\": 31\r\n    },\r\n    {\r\n      \"relid\": 33\r\n    },\r\n    {\r\n      \"relid\": 35\r\n    }\r\n  ],\r\n  \"bgColor\": null,\r\n  \"bgImage\": null,\r\n  \"cont\": [\r\n    {\r\n      \"fbi_use_vimeo\": {\r\n        \"type\": \"checkbox\",\r\n        \"val\": false\r\n      },\r\n      \"fbi_vimeo_url\": {\r\n        \"type\": \"text_url\",\r\n        \"val\": \"\"\r\n      },\r\n      \"fbi_image\": {\r\n        \"type\": \"file\",\r\n        \"url\": \"https:\/\/elastique.100k.studio\/wp-content\/uploads\/2025\/08\/01-Elastique-Anomaly-2024-Full-Bleed-Image.jpg\",\r\n        \"id\": \"1633\",\r\n        \"filetype\": \"file\",\r\n        \"filename\": \"\"\r\n      },\r\n      \"fbi_image_mobile\": {\r\n        \"type\": \"file\"\r\n      },\r\n      \"fbi_background_color\": {\r\n        \"type\": \"colorpicker\",\r\n        \"val\": \"\"\r\n      },\r\n      \"fbi_link\": {\r\n        \"type\": \"post_search_text\",\r\n        \"val\": \"\"\r\n      },\r\n      \"fbi_link_text\": {\r\n        \"type\": \"textarea_small\",\r\n        \"val\": \"[:en][:de][:]\"\r\n      },\r\n      \"fbi_text_color\": {\r\n        \"type\": \"colorpicker\",\r\n        \"val\": \"\"\r\n      },\r\n      \"type\": \"full_bleed_image\",\r\n      \"frameOverflow\": \"both\",\r\n      \"row\": 0,\r\n      \"col\": 0,\r\n      \"colspan\": 12,\r\n      \"relid\": 2,\r\n      \"push\": 0,\r\n      \"absolute_position\": false\r\n    },\r\n    {\r\n      \"tmc_headline\": {\r\n        \"type\": \"textarea_small\",\r\n        \"val\": \"[:en][:de][:]\"\r\n      },\r\n      \"tmc_text\": {\r\n        \"type\": \"textarea\",\r\n        \"val\": \"[:en]Spatial computing is transforming our living spaces into digitally enriched environments. 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a variety of physical bowls that contain digital lively objects. Through spatial computing and hand tracking, you can grab, hold, drop, scale, and play with these virtual assets as if they were real-life physical objects and even much more. Thereby seamlessly merging the digital and physical space to a new extended reality.[:de]Emerging Technologies wie Spatial Computing verwischen zunehmend die Grenzen zwischen Realit\u00e4t und dem Virtuellen. Mit unserem XR-Prototyp \u201eAnomaly\u201c erforschen wir, was es bedeutet, das Physische und Digitale nahtlos miteinander zu verbinden: Wir schaffen eine hybride Umgebung, die unter anderem aus einer Vielzahl physischer Schalen besteht, die digitale, lebendige Objekte beherbergen. Durch Spatial Computing und Hand-Tracking k\u00f6nnen User:innen diese virtuellen Objekte greifen, halten, fallen lassen, skalieren und mit ihnen interagieren, als w\u00e4ren sie reale, physische Objekte. 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With Anomaly we embrace this challenge and create a multiplayer XR prototype that is not only playful and emotional, but also visually striking. Our approach implements high aesthetics in both the real and virtual realm to form a seamless, coherent experience. Minimalistic, characteristic bowls meet animated digital humanoid assets that become physically interactable in XR. Contrasting levels of abstraction spark curiosity and the desire to explore.[:de]XR-Erlebnisse werden oft f\u00fcr ihre spielerische Interaktivit\u00e4t gelobt, jedoch selten f\u00fcr ihre \u00c4sthetik. Mit **Anomaly** stellen wir uns genau dieser Herausforderung und entwickeln einen Multiplayer-XR-Prototypen, der nicht nur spielerisch und emotional ist, sondern auch visuell beeindruckt. Unser Ansatz integriert hohe \u00c4sthetik sowohl in der realen als auch in der virtuellen Welt und schafft so ein nahtloses, stimmiges Erlebnis. 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In our XR prototype Anomaly we achieve this through a multisensory approach that evokes 'phantom haptics'. Each digital asset carries its own sound, triggered when picked up. Unexpected and contrasting sounds create even stronger emotional impact \u2013 for example, a solid object that sounds fluid suddenly feels soft. By additionally changing the appearance and color of hands during interaction, we enhance haptic sensation through visual input. This interplay adds a completely new emotional and immersive layer to mixed reality experiences.[:de]Digitale Objekte emotional und haptisch erfahrbar zu machen, ist eine Herausforderung. In unserem XR-Prototyp Anomaly erreichen wir dies durch einen multisensorischen Ansatz, der sogenannte Phantom-Haptik hervorruft. Jedes digitale Asset besitzt seinen eigenen Sound, der beim Aufnehmen ausgel\u00f6st wird. Unerwartete und kontrastierende Kl\u00e4nge erzeugen eine noch st\u00e4rkere emotionale Wirkung \u2013 so f\u00fchlt sich etwa ein festes Objekt pl\u00f6tzlich weich an, wenn es sich fl\u00fcssig anh\u00f6rt. Zus\u00e4tzlich verst\u00e4rken wir durch die Ver\u00e4nderung des Erscheinungsbildes und der Farbe der H\u00e4nde w\u00e4hrend der Interaktion das haptische Empfinden \u00fcber visuelle Reize. Dieses Zusammenspiel f\u00fcgt Mixed-Reality-Erlebnissen eine v\u00f6llig neue emotionale und immersive Ebene hinzu.[:]\"\r\n      },\r\n      \"ela_text_max_width\": {\r\n        \"type\": \"text\",\r\n        \"val\": \"\"\r\n      },\r\n      \"ela_text_small_text_mobile\": {\r\n        \"type\": \"checkbox\",\r\n        \"val\": true\r\n      },\r\n      \"ela_text_text_color\": {\r\n        \"type\": \"colorpicker\",\r\n        \"val\": \"\"\r\n      },\r\n      \"ela_text_background_color\": {\r\n        \"type\": \"colorpicker\",\r\n        \"val\": \"\"\r\n      },\r\n      \"ela_text_less_space_below\": {\r\n        \"type\": \"checkbox\",\r\n        \"val\": true\r\n      },\r\n      \"type\": \"ela_text\",\r\n      \"frameOverflow\": \"both\",\r\n      \"row\": 12,\r\n      \"col\": 0,\r\n      \"colspan\": 12,\r\n      \"relid\": 26,\r\n      \"push\": 0,\r\n      \"absolute_position\": false,\r\n      \"align\": \"top\"\r\n    },\r\n    {\r\n      \"oi_use_vimeo\": {\r\n        \"type\": \"checkbox\",\r\n        \"val\": true\r\n      },\r\n      \"oi_vimeo_url\": {\r\n        \"type\": \"text_url\",\r\n        \"val\": \"https:\/\/vimeo.com\/1107729089?share=copy\"\r\n      },\r\n      \"oi_image\": {\r\n        \"type\": \"file\"\r\n      },\r\n      \"oi_caption\": {\r\n        \"type\": \"textarea_small\",\r\n        \"val\": \"[:en][:de][:]\"\r\n      },\r\n      \"oi_background_color\": {\r\n        \"type\": \"colorpicker\",\r\n        \"val\": \"\"\r\n      },\r\n      \"oi_bigger_image\": {\r\n        \"type\": \"checkbox\",\r\n        \"val\": false\r\n      },\r\n      \"type\": \"one_image\",\r\n      \"frameOverflow\": \"both\",\r\n      \"row\": 13,\r\n      \"col\": 0,\r\n      \"colspan\": 12,\r\n      \"relid\": 28,\r\n      \"push\": 0,\r\n      \"absolute_position\": false\r\n    },\r\n    {\r\n      \"tmc_headline\": {\r\n        \"type\": \"textarea_small\",\r\n        \"val\": \"[:en]Playful, collaborative and interactive[:de]Spielerisch, kollaborativ und interaktiv[:]\"\r\n      },\r\n      \"tmc_text\": {\r\n        \"type\": \"textarea\",\r\n        \"val\": \"[:en]Triggering and enhancing interactivity for a playful, satisfying, and collaborative experience was one of our main goals. With creative coding in Unity, we developed custom features such as a multiplayer mode that lets two users share the XR experience in real time, seeing each other physically interact with virtual objects. Some assets respond in unexpected ways \u2014 like eyes that track your position, observing every movement \u2014 creating a stronger bond between visitors and the digital layer. Scaling objects via pinch gesture pushes beyond reality, adding both fun and new options for designing a unique avatar. \\n\\nFor accessibility, we added a live stream from a third-person view next to the installation. This same camera enables a digital takeaway: by pressing a button, visitors can capture the hybrid phygital scenery as an image, instantly provided via QR code for download and sharing on social media.[:de]Eines unserer Hauptziele war es, die Interaktivit\u00e4t zu steigern, um ein spielerisch erf\u00fcllendes und kollaboratives Erlebnis zu schaffen. Mit Creative Coding in Unity entwickelten wir ma\u00dfgeschneiderte Features wie einen Multiplayer-Modus, der es zwei Nutzer:innen erm\u00f6glicht, die XR-Erfahrung in Echtzeit zu teilen und einander dabei physisch mit virtuellen Objekten interagieren zu sehen. \\n\\nEinige Assets reagieren auf unerwartete Weise \u2013 etwa Augen, die die Position der Nutzer:innen verfolgen und jede Bewegung beobachten \u2013 und schaffen so eine st\u00e4rkere Verbindung zwischen Besucher:innen und der digitalen Ebene. Das Skalieren von Objekten per Pinch-Geste \u00fcberschreitet die Grenzen der Realit\u00e4t und er\u00f6ffnet neben Spa\u00df auch neue M\u00f6glichkeiten, einen individuellen Avatar zu gestalten.\\n\\nF\u00fcr die Barrierefreiheit f\u00fcgten wir einen Livestream aus der Third-Person-Perspektive neben der Installation hinzu. 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